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About

Who is making this

One developer, one engine, and a stack of crystals that refuse to stay in their own century.

A one-person workshop

ChronoChrystals is being built by a single developer in Unreal Engine 5 — design, art, code and the gears in between.

The pitch has stayed the same since the first prototype: a shooter where time travel is not a cutscene device but the thing that changes what the level is made of.

Get in touch

Press, feedback or just curious about the project — drop a line.

hello@chronochrystals.com

Built with

The toolbox

Unreal Engine 5

Gameplay, rendering and the era streaming that swaps the world under your feet.

Blender

Props, weapons and the modular kits each era is assembled from.

Photoshop

Textures and the brass-and-gold interface language you see across this site.