Runs that bite back
Permanent death, permanent progress. Every failed jump through time teaches you something you get to keep.
First-person roguelite shooter
The crystals broke time. Now they are scattered across every age that ever was — and something is collecting them ahead of you.
What you are getting into
Every run drops you somewhere else in history. The weapons you scavenge, the enemies hunting you and the ground under your feet all change with the era — but the crystals are always the reason you are there.
Permanent death, permanent progress. Every failed jump through time teaches you something you get to keep.
Primal, medieval, steam, modern, neon and far future. Each one changes the rules, the loot and the things that want you dead.
Brass, recoil and crystal light. Built in Unreal Engine 5 with a stylised look that keeps every era readable at speed.